1. It's classic principles of how these things work in software, which makes it easy if you know these things.FXXXXXG, SXXXY Just plain out garbage, no tutorial, and adds every 5seconds that erase anything you do... don't waste your time, took 10 minutes to get up and working... π―πto the maker of this app,dude please fix the navigation/ camera movement seriously its so annoying! while texture painting the camera is not panning/rotating/zooming to my fingers movement it goes opposite side sometimes not zooming worst please fix it in nomad app i domt have such issue but it doesn't have texture export but your app having that feature but navigation is horrible seriouslyI like its good to move and it's fine to furgie out but there's a bug where it randomly takes me off the app can you fix that pleaseWell, there's a cruel trick: a morning wasted by being unable to type a filename into the save m...
2. (Unless you purchase, you can essentially only to export a single shape due to the triangle/vertice count of each shape) -There wasn't an easy way to know the size of the objects you are placing.
3. Is it possible to import or export or can it be changed to do so? Thanks!It started out SO nice with all these tools and shapes and everything (however a few shapes happen to be undressed human models which I think is inappropriate).
4. -This can easily be a powerful program, but it is useless at its current state of graphic user interface and high-resolution objects.
5. A few pages linked from within the app explaining the operations wouldn't hurt either.I am enjoying experimenting with the app as it has basic 3D modelling plus texturing, bump mapping, uvs, sculpting, painting and even normal map.
6. Would be better if the window transitions/ animation sequences were not so long, UI interface feels like you're navigating a 1998's computer program where every windows transition is overemphasized.
7. Not impossible, though.The low polygon count you need to increase by using the square subdivide in object mode before going back to sculpt mode and sculting.
8. I wouldn't be surprised if the human model they have under previews is just an imported sample from a much more sophisticated program.
9. -Basic objects you create start off with an insane number of vertices without an (easy) way to reduce the resolution.
10. Seems to fall into the normal failure of taking account of the minimum drag distance when rotating.
11. Very slow on my Lenovo yoga book, and the huge interface clutter is clearly only designed for a phone.