Learn how to cancel Relative Benchmark subscription on iPhone, Android, Paypal or directly.
Table of Contents:
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Alternative method via AppStore:
1. You can now view your GPUs OpenGL ES 2/3 Extensions (tapping an OES/EXT/NV extension links to its documentation page), anisotropic filtering and antialiasing values, pixel shader float precision, and OpenGL ES 3 capabilities (max uniform blocks, max texture array layers, max binary shader formats).
2. The benchmark consists of an animation filled with post processing effects like Depth of Field, God Rays, Screen Space Ambient Occlusion and also features Smooth Shadows, Antialiasing, Anisotropic Filtering, real time Reflections and Refractions.
3. The terrain shader uses 14 texture units to see how well your GPU handles multi texture fetches per pixel.
4. Relative Benchmark will test your mobile GPU to see if it is able to render a console-like game.
5. Some of the features in the benchmark have levels (Low/Medium/High) whenever possible.
6. The scene it renders has approximately 22 Milion polygons with about 1M polygons in view.
7. Also, it's the only benchmark that can run at 4K resolution (3840x2160) if your GPU supports it.
8. The CPU capabilities won't matter at all, but will be considered in a future update.
9. Navigation inside the scene is now free, try it out !
10. For comparison purposes always use the low setting for backwards compatibility with previous submitted scores.