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1. Next, the sender will ask the receiver to choose a card and the receiver will record this choice and move on to the next card until all cards have been chosen. * Psychokinesis, also called telekinesis, is the action of mind over matter, in which objects or systems are caused to move or change as a result of mental concentration upon them.
2. Since the 1930s, Zener cards have been used to quantify psychic ability, testing for telepathy and clairvoyance (you might remember them from that scene in 1984’s Ghostbusters, when Venkman tests the “effects of negative reinforcement on ESP”).
3. This is similar to Psychokinesis with the subtle difference being that you have to try to predict the outcome rather than affect the outcome by will. * Retrocognition, also known as postcognition, from the Latin retro meaning backward and cognition meaning knowing, describes knowledge of a past event which could not have been learned or inferred by normal means.
4. The sender views each of the randomly selected cards and tries to send or transmit information about each card to the receiver mind-to-mind.
5. Zener cards are a deck of twenty five cards, five of each symbol. * Precognition, also called prescience, future vision and future sight, is the perception of an event or condition etc before it occurs.
6. In Psychokinesis mode you must concentrate on a card for a suitable period of time and only after you have made your choice will a card be chosen at random.
7. In Precognition mode you must choose a card and only after you have made your selection will a card be chosen at random.
8. You must concentrate on each card and attempt to choose the card which matches the pre-selected card. * Telepathy, communication from one mind to another via extrasensory means.
9. This app has been developed to reliably test various types of ESP using the well established Zener Cards method.
10. Perceptual psychologist Karl Zener (1903–1964) designed the cards in the early 1930s for experiments conducted with his colleague, parapsychologist J. B. Rhine (1895–1980).
11. The results of many tests using Zener cards should fit with a typical normal distribution, assuming there is no ESP ability at play.
12. Zener cards are cards used to conduct experiments for extrasensory perception (ESP) or clairvoyance.
13. Probability predicts that for a test of 25 questions with five possible answers, and if chance is operating, most people (79%) will choose between 3 and 7 correct.